![donut blender modeling tutorial donut blender modeling tutorial](https://i.ytimg.com/vi/cOezmsmutKo/maxresdefault.jpg)
It jumps right in and takes you on a comprehensive tour of all of Blender.
![donut blender modeling tutorial donut blender modeling tutorial](https://i.redd.it/n3h10mve3vi41.jpg)
I think it might be useful to develop an intro course that’s as simple as Grant’s (ie not a survey tutorial), but caters more to people who have the sort of aspiration towards realism that turns them away from that low poly look. Nothing really sinks in very deep, and I therefore prefer non-survey tutorials, but for many people they’re the “entry drug” that gets them excited, especially people who’re into realism. CG Boost’s course is more like the donut in style, only more clear and methodical, and less rambly definitely suited for beginners who’re brand new to 3D modeling – I call these tutorial “survey tutorials” because they cover a wide range of Blender hard surface modeling, organic modeling, cloth simulation, particles, texturing. Even if you’re not into that retro low poly style, everything you learn here transfers, and the simplicity and the easy forms distill it down to where it really sinks in. I think it’s so good in part because of its simplicity (the rest is that he’s a superb teacher who understands beginners and the difficulties they have). Grant’s course creates a very simple, low poly scene which doesn’t get into many of Blender’s capabilities (there’s just some super easy volumetrics and lighting). Worth checking out at least those two, and maybe look at lesser known ones as well (I have more in my collection) before embarking on your own project could help you define your niche. CG Boost also has a solid, free beginner course. I don’t want to discourage you from making your own, by all means! But there are already other, more beginner-friendly choices than the donut. Now I generally send people to Grant Abbitt’s beginner course. In the Learning 3D Modeling series, with the most recent post published on 5 January 2024.Nope I got frustrated by the donut to the point of almost dropping Blender, and promptly went looking for something that suited me better. I still want to learn more about rigging for the purposes of game dev, but I think I’ll keep practicing with modeling and texturing for now. It’s quite satisfying to have something at the end like this, so it’s a good motivator to keep going. What I really liked about this tutorial series was that I had a really pretty result at the end of it. I wonder what the cost comparison is if I were to set up render farm with Azure Batch or DigitalOcean against the cost of electricity and my time. I have found that this is normal, and I have no doubts that having a recent GPU is helping significantly, but yikes. I ended up working with lighting with the ‘cycles’ renderer as part of this tutorial, which made everything look really pretty, but my renders took a long time - a 300 frame animation took about six hours to render in 4K on my ‘puter with an RTX 4080. Couldn't get the sprinkles working for the web export, so they look a bit bare! I got a deeper look at the modifier system, geometry nodes, texturing, lighting, compositing, and even some basic camera animation. The tutorial covered many parts of blender, in greater detail the the previous tutorial I followed. This guy is a really good teacher!Ī still render of the donut I made following the tutorial.
![donut blender modeling tutorial donut blender modeling tutorial](https://blenderartists.org/uploads/default/optimized/4X/9/3/1/93153ac12a41e6a5ae8e9704822ad6db869b3d8e_2_1380x722.jpeg)
I found this one by Blender Guru, which is an entire series on creating a donut with plenty of detail and explanation, as well as loads of opportunities to try different tools.
![donut blender modeling tutorial donut blender modeling tutorial](https://i.pinimg.com/originals/60/86/80/6086801f380f6e8a45df06fc07cf734c.jpg)
I decided to take a step back and try something simpler, with a different tutorial. I ended up with something reminiscent of a lego character with weird hands. I started with modeling a humanoid figure - while the tutorial I was following was intended for absolute beginners who had never touched 3D modeling before, the subject was maybe a touch too complex to start with, and the teacher moved along too quickly. So I feel like I had a bit of a false start in terms of my learning 3D modeling.